Earth · 2040

Project 2040

The orbital class left in 2035. Isn't it inspiring?

Everyone left behind is plugged in, looked after and a little smarter than they used to be. The devices are cheap and the services are forever. Most people don't ask what it costs.

The world

Earth, 2040

It isn't a ruin. It's a gig economy that never ends, kept stable by a monthly check and a device in every head. Here's what everyone knows.

The interface

Everyone has one. Neural interfaces unlock your potential, AI assistants make you smarter, and the health benefits are real and documented. It's like electricity: you don't think about it.

"You're not connected? Aren't you worried about your health?"

Everything got cheap

From 2038 the future finally became affordable: personal robots, self-driving cars, smart homes and VR rigs for everyone. Record sales, mass adoption.

"They finally figured out how to make it cheap!"

The basic income

$900 a month for everyone. Enough to survive, not enough to live. People call it a safety net, and proof that someone still cares.

"At least nobody starves anymore."

Everything is a subscription

The devices are cheap. The services are forever. Your car, your home, your assistant and your health all renew monthly.

"Why would you ever unplug?"

The orbital class

They left: stations in orbit, bases on the Moon, even a small colony on Mars. They took their data centers with them, and they're still in charge. Most people don't think about it much.

"Building humanity's future in the stars!"

The fine print

Nobody lied. The marketing is all technically true, and everything is in the terms of service. Nobody reads the terms of service.

"My grandmother unplugged and she was dead in three years."

What nobody asks

  • Why did everything get cheaper just as the machines got smarter?
  • If the interface makes you smarter, why does nobody seem to be?
  • What does the orbital class still need from the people it left behind?

The history

How we got here

The few who reached superintelligence first kept it secret and planned their way out. The flood came early, and the war is what happened in between.

  1. 2028

    The Quiet Accord

    America's leading AI labs reach superintelligence. They see what it will do to work, and they agree, quietly, to keep it hidden and use it to plan a way off the planet.

  2. 2028 to 2031

    The exit, built in plain sight

    Rockets, habitats and launch sites go up as "humanity's future in the stars". Nobody outside the Accord knows the timetable.

  3. 2032

    The flood

    China reaches superintelligence too, and floods the world with cheap robots, software and goods no one can match. Unemployment hits 40%. The suburbs of office workers fall first and fastest.

  4. 2032 to 2034

    The class war

    Life has become unaffordable. It starts in farm country, where farmers can't keep going and their way of life is being destroyed, and the data centers taking their water, their land and their power are the last straw. It spreads to the suburbs, then the city. The rich and the governments hold the superintelligence and the machines. The many have the numbers and nothing to lose.

  5. 2035

    The last launches

    The rich finish leaving, and they take their data centers with them: stations in orbit, bases on the Moon and a small colony on Mars, where living is deadlier than anywhere else. The same year their labs make a breakthrough in neural interfaces. "Isn't it inspiring?" By the time it was obvious, it was too late.

  6. 2038 to 2040

    The device revolution

    Everything gets cheap at once, and the whole planet plugs in.

  7. 2040

    Now

    Stable. Connected. Grateful, mostly.

The game · in development

Project 2040: Class Wars

A campaign strategy RPG about the war of 2032 to 2035, in Chicago and the farm country around it. Play the Many, who have the numbers and nothing left to lose, or the Few, who have the money, the machines and a ride off the planet. Pick who you were before the war, and grow your skills, your crew and your tech as you go.

The Many

Recruit, march, break through

  • Laid-off professionals, farmers and neighbors with skills from the jobs they lost.
  • Not just farmers: many are tech workers who bought homesteads when they saw the writing on the wall. Educated, well spoken and handy with a drone.
  • Build crews of organizers, riggers, medics and hackers at the places you hold: a mall, a church, a school gym.
  • Your edge is numbers. You can lose many and keep coming.
  • Your fear is running out of people who still believe.

The Few

Hold the castle until the launch

  • The owners: old money, the labs and the companies building the way out.
  • Walls, turrets, drones, sensors and hired guards, paid for by everything you own.
  • Your edge is the superintelligence. It sees the next wave coming.
  • Your fear is the money stopping, or the clock running out.

The road to the Loop

Act 1

The farm revolt

2032 · Hollis County

Farming no longer pays, and a way of life is ending. Then the wells run dry and the power goes to Prairie Line, the data center in the corn. The old farming families and the tech workers turned homesteaders decide they've had enough.

Act 2

The flood and the fall

2032 to 2033 · the suburbs

The layoffs reach the office parks along the Corridor. Malls and school gyms become bases; the Few pull back behind their gates.

Act 3

The war

2033 to 2034 · the city

The front moves toward the Loop. Machines are turned, and the Few retreat into the skyscrapers. Tower defense becomes literal.

Act 4

The launches

2035 · the airfields

The last stand at the launch sites. Get your people out, or stop what you can and keep what's left behind.

Every act is a map of missions, and you choose your own road through it. Every win weakens the enemy's last stand, and what you save, the veterans, the places held and the machines turned, shapes the world of 2040.

More than one way in

Loud

Your whole force, straight through the front gate.

Quiet

A small crew at night. Cut, open, take, leave.

Win them over

Guards, workers and whole towns can change their minds.

Turn the machines

Their drones and robots, fighting for you.

Someone is always watching

Halcyon's superintelligence watches every county. Move loud and it learns your name. Lie low too long and your people drift home. Every road is a race between the two.

Class Wars

Who's who

The powers and places of the war.

The Quiet Accord
The secret pact to hide superintelligence and plan the escape.
Halcyon Systems
The leading American AI lab. Its superintelligence runs the Few's forecasts.
Meridian Orbital
Builds the rockets and the habitats, and owns the launch sites.
Shenlan Robotics
The maker of cheap robots whose flood started the collapse.
The Lakeshore Trust
Old North Shore money, and the Few's local face.
Hollis County
Farm country, whose wells and power went to the data center.
Prairie Line
Halcyon's data center among the cornfields, where it all begins.
Fox Ridge
A big family suburb, where the Many find their footing.
Harlan Commons
A shopping mall turned stronghold.
Elm Shore
The gated lakefront suburb the Few call home.
The Meridian Spire
The tallest tower in the Loop, and the Few's last fortress. The roof is the way out.
Kestrel Field
A private airfield, and one of the last places to catch a ride off Earth.